Lane Efficiency is a parameter calculated on Opendota side. Thanks to OpenDota and STRATZ for providing awesome APIs to grab all juicy match analysis data and generate stats for all the matches. Core MidlaneĪnd yet again, full report is available here But Lifestealer and Juggernaut are still dominating. Hero positions Most popular Core SafelaneĮverything is pretty much like said in 7.21b post, but there are more viable carries in terms of match numbers. I looked through 7.21c final report and noticed that there's a competitor to Epileptic kid in terms of map pings. Some of those are affected by turbo matches as well, but I found it out too late, so I just marked them. You can check region specific records by yourself on the website. This section of the post only includes global records. Median match duration: 32:04 - Side note: median and average match duration dropped from ~40 minutes to 31-33 minutes after patch 7.21.Individual players spotted in matches: 15717.Altho, an "Immortal Rank" match is usually the match with at least 9 immortal players in it. Is it strictly Immortal Rank? Not for now, there may be some random individual divine players here and there.It considers popularity and winrate of heroes. What is Hero Rank? Think of it as of smart winrate sort.Usually this difference is higher for better hero combos. What is Hero Pairs Divergence? It's the difference between expected pair's matches and real match number.But there are too much players, reports are getting too big and unreadable because of that. Can I see individual players stats somewhere? Techically - yes. What does banned winrate mean? It's winrate of a player (and his team) who nominated a hero for ban.Why there are only random draft matches played in China? They just like playing random draft ever since DotA All-Stars days.Then I fetch match data using mostly OpenDota API.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |